I am a Quality Assurance Lead and Analyst in game development with a background in Computer Science and Software Engineering.
I have worked under several studios including: Skydance Interactive, Blind Squirrel Entertainment, and Thirdverse, Inc.
I have worked with IP such as: Sonic the Hedgehog, The Walking Dead, Skydance's Behemoth, and Contra
Teaching Computer Science concepts, various programming languages, and Game Development to K-12 students
Formulating Test Plans, Test Cases, Smoke Test, Quality Assurance Procedures, and Documentation
Directing QA Testers on focus areas and collaborating with Producers and Project Directors on priorities
Actively investigating and reproducing steps for reported bugs
Assisting Engineering with locating bugs
Actively testing features on Quest Pro hardware with engineers
Formulating test scenarios to cover for failures that can happen to onsite participants of the experience
Help Setup Hardware, Software, and Troubleshoot Instructions for event staff members
Assist in Testing Gameplay Systems, Monitoring for Stability and Performance, and Reporting Major Bugs on X8
Provide Direct Assistance to Producers, Project Directors, and Game Programmers on Various Issues and Tasks
Directly Review Engineering’s Unreal Engine Submissions through Plastic, Perforce, and Swarm
Work with Design on Gameplay, Live Service Feature Implementation, and Localization for the Konami Collaboration for X8:Contra Super Wall Storm
Testing Gameplay Systems, Monitoring for Stability and Performance, and Reporting Major Bugs on Behemoth
Provide Direct Assistance to Producers, Project Directors, and Game Programmers on Various Issues and Tasks
Designing and Implementing Debug tools for Quality Assurance Testers
Testing Gameplay Systems, Monitoring for Stability and Performance, and Reporting Major Bugs on The Walking Dead: Saints and Sinners: Chapter 2 - Retribution
Provide Direct Assistance to Producers, Project Directors, and Game Programmers on Various Issues and Tasks
Designing and Implementing Debug tools for Quality Assurance Testers
Testing Gameplay Systems, Monitoring for Stability and Performance, and Reporting Major Bugs on The Walking Dead: Saints and Sinners: Aftershocks Expansion
Provide Direct Assistance to Producers, Project Directors, and Game Programmers on Various Issues and Tasks
Testing Gameplay Systems, Monitoring for Stability and Performance, and Reporting Major Bugs on Sonic Colors Ultimate
Organized logistics, booked rooms, and coordinated with volunteers for SGDA Summits
Helped incoming freshmen and transfer students register for classes.
Scheduled rooms, made sure forms for food and events are signed, and worked with club events and daily activities
Took meeting minutes and agenda, communicated with CPP Science Council on various events and meetings, worked on various errands for the club.
GPA: 3.14
GPA: 3.56
I enjoy a whole range of video games, baking, pizza, and books.
Dungeons and Dragons